Buttons
Last updated
Last updated
Displays a button in the inspector that execute a function without parameters when clicked.
Supported property types
Everything.
Parameters
Text
FunctionName
ClassType
Code Example
using UltimateAttributesPack;
public class FunctionButtonExample : MonoBehaviour
{
// You can use it to execute a function of the script in editor or play mode
[FunctionButton("Click to log a message in console", "LogMessage", typeof(FunctionButtonExample))]
public float floatValue;
[FunctionButton("Click to increment value", "IncrementValue", typeof(FunctionButtonExample))]
public int intValue;
// You can also use it to call a function on another script of the object
[FunctionButton("Click to log a message from another script of the object", "LogMessageOfOtherScript", typeof(DoOnValueChangedExample))]
public string stringValue;
void LogMessage()
{
Debug.Log("This is a message in the console");
}
void IncrementValue()
{
intValue++;
}
}
Displays a button in the inspector that open a specific project folder when clicked.
Supported property types
Everything.
Parameters
Text
FolderPath
Code Example
using UltimateAttributesPack;
public class OpenFolderButtonExample : MonoBehaviour
{
// You can use it to open a specific folder of the project
[OpenFolderButton("Click to open the UltimateAttributesPack root folder", "Assets/UltimateAttributesPack")]
public float floatValue;
}
Displays a button in the inspector that open a specific internet page when clicked.
Supported property types
Everything.
Parameters
Text
Link
Code Example
using UltimateAttributesPack;
public class OpenInternetPageButtonExample : MonoBehaviour
{
// You can use it in different ways, like redirecting to an online documentation or a specific video
[OpenInternetPageButton("Click to open a specific internet page", "https://assetstore.unity.com/")]
public float floatValue;
}
Displays a button at the right of the variable in the inspector that randomize it between a minimum, a maximum and a digits count when clicked.
Supported property types
Float
Int
Parameters
MinValue
MaxValue
Digits
Code Example
using UltimateAttributesPack;
public class RandomizeButtonExample : MonoBehaviour
{
// RandomizeButton attribute displays a button at the right of the variable to randomize the value between a min and a max and with a digits count
// Digits count have a maximum of 5
[RandomizeButton(0, 100, 3)]
public float floatValue;
// It also works with int
[RandomizeButton(-50, 50, 0)]
public int intValue;
}
Displays two buttons in the inspector that add and subtract defined values to the variable when clicked.
Supported property types
Float
Int
Parameters
SubtractValue
AddValue
Code Example
using UltimateAttributesPack;
public class AddSubtractButtonsExample : MonoBehaviour
{
// AddSubtractButtons attribute displays buttons at the right of the variable to add of subtract it with specific values
[AddSubtractButtons(1, 1)]
public int intValue;
// It also works with float values
[AddSubtractButtons(2.5f, 2.5f)]
public float floatValue;
}